Description
This book is both a self-contained text and a valuable study aid on the fundamental principles of computer graphics. It takes a goal-oriented approach to discuss the important concepts, the underlying mathematics, and the algorithmic aspects of the computerized image synthesis process. It contains hundreds of solved problems that help reinforce one’s understanding of the field and exemplify effective problem-solving techniques. Features Simplifies all aspects of creating digital graphics. Detailed discussions on Computer Animation, Graphics I/O Devices. Algorithms presented in ‘C’ language. Over 410 solved examples, problems and objective questions. Table Of Contents Chapter 1 Introduction Chapter 2 An Overview of Graphics I-O Devices Chapter 3 Scan Conversion Chapter 4 Two-Dimensional Transformations Chapter 5 Two-Dimensional Viewing and Clipping Chapter 6 Three-Dimensional Transformations Chapter 7 Mathematics of Projection Chapter 8 Three-Dimensional Viewing and Clipping Chapter 9 Curves and Surface Design Chapter 10 Hidden Surfaces Chapter 11 Color and Shading Models Chapter 12 Ray Tracing Chapter 13 Computer Animation Appendix 1 Mathematics for Two-Dimensional Appendix 2 Mathematics for Three-Dimensional Computer Graphics Appendix 3 Objective Questions Index